AI Insights · Timothy · October 2024
Top 5 Entertainment Mascot Games in Costa Rica Q3 2024
Discover the performance trends of the leading entertainment mascot games in Costa Rica during Q3 2024, with insights on downloads, revenue, and active users.
In Q3 2024, the entertainment mascot games category in Costa Rica showcased dynamic trends across the top five applications, with data sourced from Sensor Tower providing detailed insights.
Sonic Dash: Fun Endless Runner from SEGA saw a fluctuating trend in weekly revenue, beginning at $28K in early July and experiencing peaks and troughs throughout the quarter, ultimately closing at $46K by the end of September. Downloads for the app were quite stable, with a notable increase towards the end of the quarter, reaching 2.6K in the final week. Weekly active users hovered around 29K to 30K, with minor fluctuations indicating a steady user base.
Minion Rush: Running game by Gameloft experienced a significant spike in revenue in late July, peaking at $68K, before tapering off and ending the quarter at $22K. Download trends showed a sharp decline from early July’s 2.6K to just 548 by the end of September. The weekly active users followed a similar pattern, starting at 7.1K and gradually decreasing to 4.9K.
Hello Kitty Nail Salon, published by Budge Studios, maintained fairly consistent revenue, with a notable rise to $130K in late July and closing the quarter at $116K. Downloads saw an upturn in early September, reaching 1.8K, while weekly active users peaked at 8.8K around the same time before declining to 6K at the end of the quarter.
Sonic Forces: Run Battle Game, also from SEGA, demonstrated a varied revenue pattern with a peak of $98K in mid-September. Downloads decreased steadily from 1.3K in early July to 506 by the end of September. Active users showed a gradual decline from 9.1K to 5.9K over the quarter.
Finally, Sonic Dash 2: Sonic Boom saw its revenue peak at $27K in early September, with a stable trend thereafter. Downloads remained relatively low, peaking at 1.1K in early September, while weekly active users experienced a gradual increase, reaching 4.8K in early September before settling at 3.4K by the end of the quarter.
For more in-depth analysis and insights on these apps, visit Sensor Tower.